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Resume

Pablo Cordero

Full-Stack Software Engineer · AI Systems & LLM Architecture

Charlotte, NC · 646-641-7959

Summary

Full-stack software engineer and designer building AI-integrated, interactive web applications. Two decades as a visual artist drive a design-led approach and creative problem-solving across the stack. Front-end in React, Three.js, and SCSS; backend in Django, Node.js, and PostgreSQL. Hands-on AI systems work: RAG pipelines, semantic routing, and LLM orchestration built from scratch. Targeting full-stack, applied-AI, and product/design engineering roles.

Technical Skills

  • Languages & Frameworks: JavaScript (ES6+), Python, React, Django, Node.js, Express.js
  • AI & Data: Anthropic Claude API, OpenAI API, RAG Pipelines, Vector Embeddings, Cosine Similarity, MongoDB, PostgreSQL
  • 3D & Creative: Three.js, React Three Fiber, Blender, GLSL Shaders, Web Audio API
  • Backend & Infrastructure: RESTful APIs, Django REST Framework, JWT Auth, WebSockets, Vercel, Render, CI/CD
  • Development: Git, Vite, SCSS, Jest, Responsive Design, Mobile-First Architecture

Certifications

  • Generative AI in Software Development — IBM / Coursera (2026)
  • Anthropic Academy (2026): MCP Advanced Topics, Introduction to MCP, AI Fluency: Framework & Foundations, Building with the Claude API, Claude Code in Action, Claude 101

Projects

Pneuma-AI — Multi-LLM Compound AI System 2025–Present

Node.js • React • Claude API • OpenAI Embeddings

  • Compound AI system where LLMs call other LLMs as tools — intent scoring, archetype routing, and generation run as separate model calls within a single agentic pipeline
  • Semantic archetype routing using cosine similarity over 44 archetype embeddings, with momentum weighting and fusion history for path selection rather than hardcoded dispatch
  • Agentic RAG over 1,385 passages across 48 thinker knowledge bases, running parallel concept-by-thinker queries across ~80 philosophical concepts with fallback handling for out-of-scope inputs
  • Tiered system prompt that cuts token load from ~18k to ~2k base through conditional block loading by intent score
  • Dialectical synthesis engine driven by 98 hand-authored archetype tension pairs (41 high, 31 medium, 26 low) across antithetical, complementary, and cross-domain collision modes

La Dolce Vita — Full-Stack AI Hospitality Platform 2025

React • Node.js • OpenAI API

  • Production web app for a Dominican Republic rental villa with an AI-powered guest concierge
  • Built an embedded AI chat widget on GPT-4o with dynamic system prompts that inject live property data and calendar availability at request time
  • Parsed an Airbnb iCal feed server-side for real-time booking awareness in both the UI and the AI context
  • Connected the Google Sheets API so the client can edit property content without code changes

Pneumata — Lead Developer 2025–Present

Three.js • React • Blender

  • Interactive 3D anatomy visualization mapping human biological systems to computer hardware architecture
  • Built 37 navigable organ nodes across 8 system categories, with bidirectional spine-to-organ hover highlighting
  • Implemented a physiological Breathing Mode with a real-time breath-to-heartbeat animation cycle
  • Engineered spinal-cord auto-trace by sampling the GLB mesh at runtime, with 24 vertebral discs color-coded by innervated organ system

NUMENEON — Full-Stack Engineer & UI Lead 2025–2026

React • Django • PostgreSQL

  • Cyberpunk social media platform built as a 5-person team capstone
  • Led architecture and UI strategy; defined the product roadmap and sized tasks across XL/L/M/S tiers
  • Built a 3-column timeline with real-time post rendering and a glassmorphic SCSS design system

Xenochi — Lead Developer 2025

Three.js • React Three Fiber • Blender

  • Tamagotchi-inspired 3D evolution sim with a full Blender → FBX → Three.js animation pipeline (32 rigged animations)
  • Built a game state machine with stat decay, evolution triggers, and care-cycle progression across 5 stages
  • Created a hidden Battle Arena in React Three Fiber with 4 interactive 3D scenes and GLSL shader effects

Experience

  • Independent Software Developer — Self-Employed, Charlotte, NC 2025–Present
    Build and ship production AI and full-stack web applications, including client work
  • Martial Arts Instructor — Traditional Okinawan Martial Arts 2018–Present
    3rd-degree black belt; developed curriculum roadmaps and student progression systems
  • Visual Artist — Independent 2006–2024
    Commission painting, fine art restoration, gallery hosting, and digital art
  • Legal Interpreter (Spanish) — NY Public School System / USCIS 2005–2024
    High-stakes simultaneous translation for legal proceedings and educational settings

Education

  • General Assembly — Software Engineering Immersive (95.8%), Charlotte, NC Feb 2026
  • Fashion Institute of Technology — Humanities & Fine Arts 2006–2008
  • Art Students League — Classical Realism & Anatomy 2006–2020

Additional

Bilingual English/Spanish (Professional) · Graphic design, digital art & painting · Music production (Ableton, live instrumentation) · Tools: Blender, Adobe Creative Cloud, SketchUp · 20+ years martial arts (Goju-Ryu lineage)